generator+projector+atari 2600 mixed together on a wall = awesome retro!
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leeds invasion from ineaux on Vimeo.
leeds invasion from ineaux on Vimeo.
Well, at the suggestion of my GF I put together a makeshift green screen out of some green material and a 4×4 slab of plywood. Total of £15 spent on materials… not bad

A few pins down the sides and those creases cleared up nicely. However, the crappyness of my webcam is beginning to really show up now. I had to use the zoom since the board was just a little too small, this has lead to some pixellation on the video.
When messing about with the chromakey effect in Premiere, I had to use 4 of them at some points and I still couldn’t get rid of the green halo without causing my neck to vanish too (and it does in some clips).
It is becoming clearer every video I do that I really need to be investing in a new camera that can keep pace with the meddling I am getting up to. I also have a bit of news that cheered me up no end.
Next week I’ll be announcing just what that news was… Until then, please enjoy the first vertical slice using a green screen!
Well, I’ve decided to not wait any longer for people to take interest in the show and begin producing it.
Hopefully I’ll be able to string it out to 5 days a week, if I fail to do that it’ll be 3 a week. This is ’cause it’s difficult to juggle script writing, shooting, editing and a fulltime job all on my own, so if you fancy helping out with script writing lemmie know.
And no, it won’t be a paid position since I’m not getting paid for it either
This is the typical news format show that I hope will make up the majority of the episodes, the other two types I have in the can are my buttonmasher test number 14 which I’ll release on wednesdays and Tuesday will see a very strange “timeless” item.
I’m hoping to build up plenty of the timeless ones and they’ll not always be limited to the confines of the output of a game I’m playing.
Anyway, you can check out all of the vertical slice stuff on its own site over at verticalslice.tumblr.com.
Oh, and the “hoo-fuckin-ray” outburst was after I finally finished reading out my lines after I took almost 3 painful hours to read a page and a half of them… I hope it’s only practice I need and that this won’t be the norm!
Well.. it has been a busy time over Christmas and deep into the first month of 2009.
I have put together the idea for a new video games show called Vertical Slice, have resurrected the Buttonmasher Test as one of the weekly shows for it and I have a live event planned for Leeds!
Hoping to kick things off on the first wed of February - I just need to advertise it.
I’ve also begun trying to figure out how to use the Source SDK and playing about with UnrealEd 3. Hopefully Valve will release the SDK for Left4Dead and I can try creating a space based campaign!
Here’s the couple of videos I produced recently:
Buttonmasher Test 13
Vertical Slice - Pilot
Also, I got my hands on the Multiwinia limited edition box set.. here’s a bunch of pictures for it.
With squad morale at quite a low following Stuart’s death and visible signs of fatigue setting in, we’re told they’re giving us a couple of weeks off – unless a terror mission turns up – to relax, catch up on sleep and generally take our minds off the battlefield while they leave downed subs and prep the B team.
A few days pass by when tension increases following confirmation of an alien base location and get our own buzzed by quite a large craft. Thankfully it buggers off without attacking, we certainly can’t defend against them right now and we’re not ready for them knowing our location just yet.
About a week and a half into the much needed break it predictably gets cut short by a shipping attack.
No rest for the wicked. It’s only a week and I feel so rusty getting combat ready.
The Triton lands on the ship decking and we send the tank out – this is our first time battling them on a ship.
This is taking ages to track down the enemy, thankfully it’s our old friends the gillmen as I don’t think we could take hunting down lobsters in this tin can, full of twisting corridors and dark corners it’s paranoia inducing - Doesn’t help when one of the guys throws a corpse from an upper floor onto the path of some poor sod below. A few rounds and some choice words quickly follow, the radios crackle with giggles and suggestions of a “fresh pants” request. Cruel bastards at times, I just hope he was in view of some CCTV as that footage would be pure gold.
After snuffing out the last one and securing the top decks I’m told we have to make sure the lower decks are secure too – the guys aren’t pleased.
At least these are somewhat open compared to the maze updeck. One is spotted on a gantry above, it takes a few zinging shots before one lands and drops it.
Doesn’t take much longer for us to discover what seems like a party on the lift, must have been about 5 of them just hanging around talking about Zooblarts latest centre fold or whatever passes for their conversation pieces. Of course we spoil the get together by blasting the shit out of them.
It takes a couple of hours until we track down the final one hiding in a cupboard; I hope we don’t have many more of those missions.
Time to get back to the barn and finish off our break.
Slumping onto my bunk, I crack open the latest news from RnD – the folder is kinda thick this time.
Propulsion news
Interrogation results
Then my jaw hits the floor and a swift streak, stark bollock naked across the base ensues with plenty of whooping and hollering.
Bemused by my response Melanie picks up the papers and lets out a blast of joy too – sadly not followed by joining me in a naturists jaunt around the base.
At least we now have a boost in fire power, sadly they’ve all upgraded to these damn BFG’s.
Can’t we ever get a break?
Seems our ‘cuda pilots aren’t having much luck either.. a few scrapes with a number of big craft almost always end up with our guys having to turn tails and run.
That’s a damn big one, there’s gotta be something more going on. Whenever I press about them all the command staff get sheepish. Anyway, I’m too tired for this shit right now.
The whole squad appears to be shattered, thankfully we get a few days break from the action to sleep, sleep and more sleep.
5 days of restful bliss and we’re back to the grind…
The back of my mind is trembling at the thought of this being the lobstermen - they’re bad enough with a small team, a full on terror mission would be worse than the finest horror Mr King could dream of.
As we set up initial pointp; Melanie spots something in the shadows.
The silhouette looks depressingly familiar, don’t let me be right. Oh please please please please….
Oh crap.

“We’ve kicked their arses before, we’ll kick them again.. lets remind them why humans aren’t going down without a fight!” I yell out, picking up the cue Melanie and a couple others unleash a few volleys into the creep. They seem even more resistant to our fire, that or the guns just aren’t as effective on land.
Just as team confidence begins to rise, it takes a dip as the cry of “What the fuck is THAT?!” rings out.
A brain in a mini UFO? That’s just creepy. Of course, Gung-ho Greer lets out her soon to be trade mark battle cry “Twat it!” and lobs a grenade over the skip.
“What the hell” I think to myself and chuck one over. Lets see what these things are made of.
It takes a couple more blasta rounds before we take it down, I’m about to bemoan at how useless those grenades are the fallen brain craft lets off an almighty explosion.
We’re gonna have to be extra careful around these fuckers, take them down too close to each other and you’re toast it seems.
A few more pitched battles and we’re gaining the upper hand.
A couple of UFO brains head towards two of the guys in the warehouse, who take a few pot shots at them landing squarely on the left hand one when Melanie fires a couple of helpful rounds their way. The left one drops and detonates, amazingly the other was in range and blows up too.
Talk about luck, don’t think she’ll ever shut up about this one!
Gerhard takes a moment to have a look at one of the corpses and provides a little comic relief
“hey guys, when did Ann Summers make the ‘rampant xenomorph’?”
I get even better news, only 2 blips left on the motion scanner and one of them is pinned down in a corner.
Just as I’m ordering Melanie to conduct a search of the warehouse with Otto, a grenade whizzes out of the 2nd floor window knocking Stuart off his feet.
“Get off that roof now!” Otto yells. Stuart is too dazed to move when there’s a sickening BOOM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Melanie and Otto race up the stairs and launch themselves at this creature - it never stood a chance. And with a little bit of teasing, the lobsterman comes out of his, er.. shell long enough for my two guys to chop it down.
All clear. Time to clean up and take off.
The ride back is silent, we all knew it would happen again. We can’t keep running mission after mission without losing some here and there.
Still doesn’t make it any easier and it brings everything to sharp focus. That could have been anyone and it certainly shows we need more firepower.
When we get back I immediately demand more resources be spent on researching those damn cannons or this will become a much more regular occurrence. The commander relents and orders some of the other projects have their staffing transferred.
He also lets slip as to why they’ve been cagey recently. The number crunchers have pointed out what could be an alien base not far from our pacific base.
This day gets worse, it’s about to get a whole lot worse for Stuarts family. That’s one job of the commanders I don’t envy.
I tip my hat as the body is taken away for shipping back home.
“See ya later buddy”
Continue onto part 9.
That chance encounter with the Lobster Men has made everyone incredibly anxious these past few missions. We’re all wracked with nerves until we can ID the enemy. A definate dent to our confidence.
Thing is, it’s not just us that are getting a little jittery…
What with the Gill Men blowing each other up recently, or shooting each other in the back. It is getting quite comical! Just the kinda thing we need to settle our nerves and get back in the swing once again, really.
While tackling another medium-large ship we even heard one of them screaming like a little girl! And I’m pretty sure no-one flashed the ol’ one eyed quiver detector at em.. at least, I think they didn’t.
Then again, this bunch can be pretty perverted at times!
The guys have been giving them nicknames ever since, which can be distracting at times when you’re tracking one and the radio bleets out “Morks geeky brother, just round the corner”.
We have a steady stream of small to medium craft we’re downing right now, must have been an 80/20 split between Gillmen and Aquatoids. This one mission we even had the gill men blowing up their dead to stop us from getting at them! Talk about a true scorched earth philosophy!!
After a night of successful slaugher, I had yet another report awaiting me. Seems our attempts at teasing information out of a live one has resulted in a bit more info on the really big ships that have been throwing around the ‘cudas.
We’re hurtin for some of these sonic toys to be strapped onto our attack craft!
Speaking of sonic toys, looks like we’re due for a bump in power
Just need the ammo to be perfected before we get the all clear to use them in combat, means we can pilfer them from corpses now though!
Maybe these are just what we need in our next skirmish with the Lobstermen, tho I hope we get enough time to start off with them rather than have to yank them from their lifeless claws.
I decide now would be a good time to catch a few winks of sleep, knowing our luck there’ll be a terror mission if I don’t.
The morning bell goes off, seems I’m the last one to get up - everyone else has spent the past couple of hours playing with the new blastas. I take a few minutes to chat with the research staff, seems they think it’s not long before cracking the big cannon too.
“Very welcome news! Just figure out how to attach them to the ‘cuda and tank before I resort to using duct tape!”
That damn klaxxon goes off again, another medium craft down.
Upon exiting the triton, there’s a big plane that has seen better times staring us down. Quite impressive, sadly the awe was beaten back by some baaaad news…
Looks like we’ll have to fight them with our pistols one more time.
Instead of going gung ho, I get the team to rove around in packs of 3 and to try their best at sneaking them into cross fire situations… and remind them of their new best friend for the mission, grenades and a little bit of body lootin’.
The tactic works quite well as the guys heard them into a group and launch a couple of grenades their way.
Wolfgang is the first to reach a corpse and picks up a blasta
Time to see how much more powerful these things are. After another group finishes picking off the last of the free roaming lobsters, we decend upon the stricken craft that has crashed just next to the downed plane, an earlier victim of theirs before we appeared to retaliate.
This is going to be tricky, we’ve picked up 3 of them in there…
As we’re almost in position, one of them goes nuts and fires in all directions, Wolfgang launches a round into its back. Sadly it doesn’t go down straight away - these things are proving to be a royal pain in the arse!
Luckily the others are able to get off a couple of shots before it can swing around to return fire. Seems we need 2 shots instead of 3 now - it’s an improvement.

It still makes the final one lurking in the shadows difficult to reach. Every time we try to get near it the damn thing lets out a volley of blasta fire.
Obviously bored of the waiting game, “Hold on, lads. I’ve got an idea” one of the guys quipped before yelling over the comms link “leg it! well, ok.. swim for it!!”.
Yup, he launched an explosives pack into the damn place.
BOOM
Sadly he didn’t get it close enough but it had the desired effect as the tinned lobster made a rush for cover, only to be cut down by sonic pistol fire.
The guy has an expression of supreme smugness that I know won’t be going anywhere soon.
Another lobster mission completed without casualties, and a lot easier this time around. We’ve certainly got our shit together. And of course, as we arrive back at the base I’m told they’ve cracked the ammo for the blastas.
Frigging typical!
The story continues with part 8.
While flipping through the latest research into the behaviour and tactics of our foes, Otto wanders back into the barracks.
“Hey, who missed me then?”
“You took your sweet time ya lazy git! Hope you enjoyed the rest cause it has been non-stop of late.” I throw back at him.
“Yeah, I kept up with the mission reports. Those sonic pistols look like they’re kickarse. Can’t wait to give them a try”
Alert klaxxon
“Looks like you got your wish, let’s go”
Just a small sub again. Looks like the bigger ships are either avoiding us or their operations are on hold.
As we fan out looking for the craft, a familiar face comes into view.
Well well, it’s been a while since we saw anything of these little creeps. This time we’re packing a lot more heat and slice through them in no time.
“These things are amazing. Can’t believe they take them out so quickly!” Otto exclaims.
“Don’t get too cocky tho, these are only their smallest weapons” I remind him, as I search the body of one and find nothing but those massive guns of theirs. I hope we pour some research time into these sometime soon.
We get back in time for dinner and a little rest before we’re alerted to a sub battle.
First large alien sub in days and our first try of the DUP rockets. This is gonna be an important test.
These things have a much better range on them than the Ajax torps, which allows the cuda-1 to get in a couple of shots before it’s rattled by a powerful blast from the enemy. One more torp and some cannon rounds and it’s down!
Holy shit, it’s the biggest thing we’ve beaten so far!
The whole base is buzzing, engineers skipping down the hallway and comms staff with beaming smiles on their faces. You’d have thought we just beaten an armarda of these or something.
We scramble to the triton and set off to see what our prize has in store for us.
Standard fan formation.. 5 and the tank up front and three round the back. Isn’t long before the hulking thing is in our sights.
Fuck is it big.
We’re just about to enter the colossal thing when the tank picks up something. Looks like it’s a gill men craft, and what the fuck is that he’s holding? A round fizzes past the tank and explodes a pile of rocks.
It has the troops rattled quite a bit, not enough to stop our pistol fire tho. Melanie races over to check it out.
“You’re not gonna believe this shit.. Their toys just get nastier and nastier. I think it’s some kinda concussion device, almost looks like a cross between a flame thrower and a grenade launcher! If you see anyone sporting one of these either kill it or get the hell out of the way!”
“Thanks for the intel, right keep your wits about you as they’re bound to have more of these things. Clear your sectors and converge on the downed one.” I announce over the comms channel.
After a number of us are ready we crack the doors open. Immediately inside we bump into a bouncer on duty, staring down on us.
Cool as you can, Wolfgang launches a blast into its gut and down it goes.
“Lineup and get ready to breach!”
As Wolfgang gingerly climbs the stairs, he picks up the vibration of a creature moving just ahead. Motions to the others for backup and launches the initiating shot for what quickly decends into a pitched firefight on the stairs. Another gillman sporting one of those launchers appears and is mown down as it loads a round into the barrel.
Mission over and a massive prize at the end. We’ve caught what looks like a technician unconscious on the floor!
“The guys in research will have a field day with this bugger!” we all agree.
The next few days are filled with a frustrating game of cat and mouse between the cudas and some very large craft. We’re still not up to taking out the bigger ships just yet. The cuda-2 takes a massive amount of damage in one dogfight.
In the mean time we’re comparing kills, I’m leading the pack for now but Melanie is cutting her way through these things with a worrisome amount of glee - 12 kills already!
A few minutes before breakfast, I have a look at the sightings chart. I have a bit of concern that many of the larger craft are active round the second base. I mention this to the commander, who is tucking into his breakfast, and he lets me know that it hasn’t gone past them unnoticed and they’re quite worried too. It’s why they have another squadren of 8 troops that have been earmarked for transfer.
It’s only a couple of days to go until the new base can take a crew so we’ll get a chance to meet them as they stop off here.
Just as I pick up my bowl of Fruity Loops the alarm goes off, fucking typical!
“What now?” I yell.
“First terror site in a month!” one of the techies yells back.
I’m not wasting these sugary lumps of joy, I slurp them from the bowl as I run to get changed and leave the empty on a pipeline somewhere. It causes a grumpy look from the janitor which I know I’ll pay for somehow later on.
As we land, pour out and shoot up the first couple of aliens camping our craft, there’s a noticable edgyness to the atmosphere. Almost as though these guys are concerned about losing to us again. We have been kicking the gill mens arses quite a bit of late, maybe our actions are getting noticed? But what will they do?
As the tank strolls around the corner it catches a strange sight.. one of the gillmen is unarmed and flapping about.
How odd!
Our train of thought is broken by an inexplicable explosion from the 2nd floor of a warehouse.

Are these guys the same murderous aliens we’re used to? They seem more like bungling interns trying to impress their employer, but nerviously breaking everything in sight.
This has to be the easiest terror mission ever. I can’t believe how much they bungled shots! We really must have these things on the back foot.
Another quick mission kinda confirms their new panicy nature as they take out themselves by shooting a gas mains!
Another couple of days pass, looks like our small sub missions might be coming to an end after the cuda-2 destroys a sub instead of downing it. Hey, the more time I get to rest the better!
It’s early morning April fools day, I’m plotting a few pranks when the alarm goes off.
“That real? or you just shittin us?” Soldiers are renound for their sense of humour.
“Nope, the real deal.. shot a small sub down nearby”
Hmm. Thought we were destroying these things now. *shrug*
We land nearby and set off securing the area. As we’re roving around I’m thinking that it’s a bit odd how this craft survived. Still, it’s prolly those Aquatoids gearing up their actions.
“What the fuck is that!!!” I can’t help but blurt out.
Not the best thing I could have yelled, given the circumstances. The rest of the squad check in to find out what the problem is.
“Some kind of lobster man, creature… thing”
I don’t have enough time to crack a shot off at it so I get one of the others nearby to have a go.
The bolt flies past me and slams into the monster.
Uh, oh shit.
I’ve never seen one take a hit like that before. I get him to fire again and again.
Missed one, hit one and this fucker is still up. How can it take such a beating? Maybe the shell is acting like a natural armour.
A final 3rd hit takes the mob down. I guess it’s time to resort to scorched earth tactics since one shot kills aren’t possible with these cretins.
We spot the craft as well as 2 lobsters sitting amongst the pipelines and rocks. I give the OK for the tank to fire a round off. Straight body shot. It also triggers the gas mains and there’s an unreal series of explosions, gotta be down, right?
Nope, it’s staring back at us through the bubbles. Great, the tanks are northing more than mobile cameras now!
It takes a good few concentrated movements of coordinated fire to take these two down. Gerhard checks the corpse to get a better look. They’re ugly, but solidly built. They’re gonna cause us hell!
Things are so tense now, one we didn’t notice flung a grenade our way. Thankfully we were just out of range of the blast. It seems whatever is running the show has decided to ratchet up the difficulty
I do a quick count up, we’ve struggled to kill 3 so far and there’s a confirmed 4th around here. All from a
small craft, most we’ve had has been 4. With any luck this’ll be the last one.
We round up on it and ambush with 3 people.
“come on, don’t let this slip.. think of it as having levelled up and we’re finally up against a worthy foe. You don’t want things to get boring now do you?”. Melanie lobs a grenade its way and a couple of rounds for good measure. Down it goes. Wolfgang has a peek at his motion detection unit.. there’s a 5th.
As we’re hunting for this one, another steps out of the craft and shots up the tank quite badly.. a 6th? come on, this has to be a joke!
The guys near the sub can’t think of how to get in without being killed. There’s only one way that springs to mind. Line up three in a T formation and tease it out.
In the mean time we have a loose one to deal with. Finally pin it down and suppress it with a couple of grenades then top it off with a shot.
Just the tin left to crack…
Just as we get ready to begin teasing the shrimp out, it comes out of its own accord.
Straight into a crossfire of pain.
Finally, the place is clear. We’ve had a wakeup call though, the hardest mission by far.
And to prove it, we got a bunch of promotions out of it too.
After that mission, I think I’ll be laying off the pranks this year. Suddenly I’m in no joking mood, and it’s clear we really need to move on up to those bigger toys we have been hauling in otherwise we’re gonna see a load of casualties. We got lucky this time.
Maybe that’s why they’re bringing in more troops, they knew this was coming.
Continue with part 7 here
It’s a run of the mill crash site, it may be dark and the 2rd in a row but that shouldn’t cause us to turn from crack shots into crap shots. Seriously, we can’t hit a single fucking thing this mission.
It took 3 of us an embarrassing 9 rounds to take down a single enemy. To cap it off, it looks like they’ve cottoned onto our thieving ways - none of them are packing those sonic pistols anymore, leaving us with our guass pistols for now.
Oh will this mission hurry up. Aha, one of the guys finds the single blip on the sonar.. Through the door and there it is, totally unarmed, within range…
*boom*
Misses the gill man and straight into one of the few remaining items to survive the crash >.<
Is it bed time yet? Grigs finally gets a shot on target and it’s back to base.
These past few days have been gruelling, so many missions. I have put in a request for a backup squad, since we’re now making money selling items on the black market. Apparently we have to wait for the next round of financing before we can afford to ramp up the facilities in the second base.
We need this second string tho, being a man down and the activity charts showing no let up is draining the guys - the number of shots embedded in the ground is testament to that!
Strangely, it goes a little quiet for a few days. Kinda nice having some downtime. We even get another good bit of news.
About fuckin time!
But as soon as we were getting used to it, we get another routine small craft.
With the new pistols, it’s all one shot and they’re dead coasting. It feels nice to be almost on a par with these things.
Then the kick to our confidence occurs.
I said there had to be bigger ships out there, I just didn’t realise how big…
First a pretty big craft shoots up the Barracuda-1 up pretty badly.. it’s gonna be out for a few days while the guys repair it.
But that was nothing compared to the way my heart was filled with dread when another blip appeared near the new base - this time it’s something massive.
This thing mauled the Barracuda-2, if the ‘cuda-2 hadn’t broken off when it did we’d have suffered our first loss of ship.
How the fuck are we supposed to beat these things? While we’ve ordered the refit of weapons to DUP missiles, I doubt even they would make a dent.
We’re gonna need a bigger boat!
A couple of the guys from research pulled the commander aside, pushed his jaw back up and whispered a few things in his ear. Couldn’t make out the first thing they said but I’m sure I over heard something about ancient and earth originated… I managed to pick up a mention of magnetic levitation during the second bit.
I see my computer light up with a new email alert, sure enough it’s a report into MagLev propulsion
But that’s only one report. The researcher gave the commander 2 files.
A little bit of nosing around the network brings up a file marked “Gill Men - classified”. Thankfully the commander is a simple man - how do you get into a position like that with the security sensibilities of a 4 year old? The password on the document is, unbelievably, his fucking surname >.<
Holy shit!
They’re from Earth?!
I have a baaaaaaad feeling about this.
I never thought I’d say this, but visiting landing sites and kicking alien arse is slipping into the mundane!
The thing that really concerns me is how they’re quite small craft, there has to be bigger out there since those terror missions couldn’t possibly have been organised with these 3 man crafts we’re capturing.
My PC bleeps at me to announce a new email.. it’s a report from the guys in research. It’s their findings on those first aliens, the big headed small bodied ones.
Interesting, these have been adapted from aliens in the first war. I’ll have to check out the archives, maybe they’ll show similar combat strategies. Wonder if the others are similar to this.
The base commander catches me while in deep thought and scares the crap out of me when he booms out my name.
"Mildred!" - the wireless mouse catapults across the room.
"fuckin hell" I gasp
"This is the new recruit, Melanie. I want you to give her a tour round the base."
"O.. okay." is about all I can manage, still trying to calm my heart rate down.
The newbie is abviously stifling a snigger at the whole sorry scene.
I give her a guided tour of the base.
Running her past the bunks, the ever filling and expanding stores, the detection arrays, workshops and finally stopping by at the research and containment labs. Thought it would help her nerves a little.
She is mesmerised at the live aliens we have locked away.
"So this is the face of the enemy? I was told this post would blow my mind… I had no idea. No idea at all"
*muraaangl* Yells a captive as it evades one of our researchers.
"They may look pathetic and weak now, but don’t give them the curtesy of compassion. Put them behind a gun and they’ll take every one of us out" I dole out as a good bit of advice. I’ve seen the way these things hunt us down… Long gone are my mercy days, kinda leaves me feeling numb and a little dead inside everytime I think about it.
*klaxons sound*
"ah, action time!"
It’s another small craft.. perfect mission to cut the newbie on.
The tank quickly picks up the location of the craft.
"Alright guys, there’s three of the buggers to track down. Lets keep our wits about us".
As we fan out, we stumble across one of them camping on a ledge. With the conga line of people it’s not long before it’s down.
Hmmm, another batch of these green gill men things… they’re very active right now. These ships have to be scouts, it won’t be long before another terror mission comes along. I wish we could find out where they’re coming from. And more to the point, what their mission is.
A brisk 10 minutes later and we’ve secured the site.
"I thought this would be hard" Melanie quips.
"You’ve seen nothing yet." Wolfgang corrects her.
As we load everything back into the Triton we get news of another landing. Joy, don’t even get back to re-arm. At least it’ll be light by the time we get there.
Again, more gill men. It’s not long before they too are wiped out. The Triton is stuffed with loot and even a live one that was merely stunned by one of our shots.
What a night, time to catch up with my email before grabbing some shut eye.
Another research report. What do we have here… oh fantastic!
It’s about time we started making use of these things. Shame they’ve not figured out how to make the ammo, they’re also not letting us use them until they do. Still, I send a message round to make sure the team have a play with them, maybe we can make use of the ones we recover from the aliens after they’re taken out.
I relax into my bunk and get just a fleeting attempt at sleep before I’m woken up.
"It’s the barracuda 1, it’s taking on a much larger craft.. they’re gearing up for something now!" Yells my bunk mate, racing towards the attack monitor.
I glance at the screen on the wall, sure enough the thing has to be 3 times the size of the craft we have been dealing with. Suppose I had better wake myself up and get ready to go.
Taking a little damage, our pilot downs the craft and we’re off yet again.
"OK guys, usual formations.. Melanie, you’re with me" I tell everyone as we prepare to land.
As everyone piles out of the Triton, one of the guys catches a glimpse of something. Before I can arrange a few of us to investigate, Melanie lobs a grenade over.. missing the target entirely.
"Who the fuck said you could do that? Wait next time before doing something like that"
Hmm, that was quite a piss poor throw. Even my mothers arthritic dog could have done better. I just hope it doesn’t come out in a shooting frenzy!
A couple of us sneak up and knock it down with a shot. Looks like it only grazed the thing instead, surely can’t have killed it with that. Melanie runs over and picks up its sonic pistol.
"Again, who the fuck said you could go over.. I don’t think that thing is dead" I yell, getting a little pissed off at how suddenly gun-ho she is.
The alien gets back up, thankfully it runs off in panic and is mown down as it runs directly towards our guns. It could have made the bullets work a little harder at least!
A little more combing and we pick up a few injured stragglers…
While we squabbled, the tank also located the damaged craft… we certainly did a number on it, I didn’t think we had the firepower to take something like this down. I wonder if there’s bigger, and if we stand a chance against them. Judging by the damage we took, I’d say that was a resounding no.
Some noises can be heard within, so I urged our guys to take a bit of caution - it’s the first time we’ve seen one of these so who knows what traps are inside. As Otto sneaks round the corner, ready to pounce, its occupier leaps out through the door with its guns blazing. Shoots up the tank quite badly and the operator panic fires a torpedo in retaliation.
Takes out the alien but catches Otto in the middle of it, he’s badly hurt but still alive.
Just.
Thankfully this was the last of the aliens in the area and we can pack up and head on back.
Otto is out for a good couple of weeks, he’s lucky we finished when we did. I don’t think he’d have survived long otherwise.
We must be getting too confident and sloppy. Still, thanks to Melanie’s irrational behaviour, we have a successful test of these sonic pistols. I just hope we’ll get the all clear to use them from the outset. Feels like we only just got our gauss pistols and we’re trading them in already.
Some more good news, the secondary base is up and running with the barracuda 2 having transferred over. Just need a couple more days for the sensor array to fire up and our coverage will have opened up massively.
It seems like we’re running away at a great pace. I heard we even picked up a strange device that might be used to control the mind of other creatures, the research guys are really excited about getting their teeth into it, but apparently it’s quite some time away before they can. Something about alien learning arrays that I didn’t catch.
With everything going so well, occasional blip with death and injury aside, I wonder if we have a big fall coming soon. We can’t keep riding our luck forever. Those Aquatoids have vanished and these gill creatures are everywhere.
What’s next?